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 Godless Valley

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florra

florra


Posts : 163
Join date : 2010-05-23
Age : 34
Location : Belgium

Godless Valley Empty
PostSubject: Godless Valley   Godless Valley Icon_minitimeTue May 25, 2010 4:54 pm

GODLESS VALLEY

Latest info :
1) Remember current teleport bug means dig/running quest chars need town scrolls. Also if you fall in the deep ravine in room 2 you need to use a scroll to get out
2) Most teams now seem to give WB and WF the running quests
3) revised order of auras seems to be :
Pre Wave 1 : Vigor level 1
After Wave 1 : Atk/Def/Heal/Mana all to level 1 then attack to lvl 2
After Wave 2 : Def/heal/atk all to level 3
After Wave 3 : Atk level 4
After wave 4 : Atk level 5 / vigor level 2
After wave 5 : Atk level 6
After wave 6 : Def level 5
After wave 7 : Dev level 6 / heal level 5
After wave 8 : Heal level 6 / vigor level 4

Basics
What is GV? Why would you dare venture into such a dangerous, bug ridden dungeon? What are the best strategies? What team should you have?
Hopefully I will try and explain, although I am a noob at GV.

Introduction
GV is Goddess Valley and if your are following your culti quests you will need to enter here at least 3 or 4 times to kill some bosses.
Your aim is to take on a quest to protect a young god from an onslaught of a number of waves of monsters.
There are 10 waves, each with multiple attacks of a number of monsters. But you may only decide to do the number of waves needed for that culti quest.
Also, complete the full 10 waves and you can earn 2 million XP !! - but will take around 3 hours.

It has some serious bugs that sometimes result in some or all of your team suddenly being teleported out of the dungeon and you cannot get back in. Sometimes you use to be able to get a GM to put you back in but this does not seem to be the case anymore.

IMPORTANT
Make sure you have no BH quests outstanding or if you die in GV you get teleported to BH start room and GV is done.
If you are about to die do not press any keys or click the mouse - you are sometimes teleported out of dungeon to TSC and again GV is done.

To help with the vast numbers of mobs attacking you the captain can take quests from some NPC's to increase your team auras of defence, attack,
healing etc.. but to complete these quests you need to pay with celestial beans.
These beans are dug from chests/dropped by mobs in another part of the dungeon, so for the most part of the quests your team is split up,
carefully watching some timers as certain points of the quests are against the clock.

Where to start?
You need a team of 6 made up as follows:
1 EP, 1 WB, 1 EA, 1 WR, 1 MG as a core team and the final place filled with a WR or WF.
All should be 90++ and realistically closer to 100.
If you have all 6 different classes you can do a special quest but only if the WR is the team captain, but this is not vital.
For this guide I will use a WF for the 6th member but you can use a WR.

The captain of the team should have 6 Hariti tablets and when all team members are present at a God Apostle NPC (I normally use TSC God Apostle)
the captain takes the quest, normally the level 85+ and you will enter GV.

First tasks
The captain should speak to the NPC and will be given 10 joyful passes. These allow some of your team to do extra quests to earn celestial beans and
help increase the aura effects to higher levels - you WILL need these!

Before giving out the passes, and really before entering the dungeon, the captain need to decide who is going to do what tasks.
The WB will mostly be doing digging (running speed essential), the WF will be digging mostly too.
The others will be dealing with the incoming waves of mobs, but the MG or EP need to decide who can stay and deal with
the boss for 15 minutes without the support of the other team members.
For this guide I use the EP to stay with the boss.

The captain should give out 4 joyful passes to the WB, 4 to the WF, 1 to the EA, 1 to the MG.
**** note some teams give 5 to WB and 5 to WF so only they need to do running quests.

The WB and WF should then go through the portal behind the row of NPC's to the first digging room.
They should see the first quest NPC and wait until they can take the quest.
In the mob room the rest of the team should set up where the land narrows to create an EP blue bubble,
and then the EA arrow bombard. The WR basically stuns and heaven flameDragon and the MG AOE's as well.

The first wave starts
Main team
Blue bubble, Stun and Kill and just survive until boss arrives. Once the boss arrives the EP starts a timer
and keeps track of how long the boss as been here.
Once all the minor mobs are killed, the EP keeps the Boss under control and all the others teleport to the
digging rooms and start digging. Those with a joyful pass can take a quest to earn more beans.

Digging team
When the first wave starts both the WB and WF should get a quest from the NPC so they then run through the next set of rooms talking to 5 NPC's.
At the last NPC both start digging the boxes and killing the mobs to get as many beans as possible.
Keep your eye on the quest timer and at 2 mins use your town portal spell to take you back to the first NPC.
Complete the quest and get a new quest. Run all the way back to the last room again, dig until 2 minutes left on this
quest or the boss arrives in the main room and then complete the quest and finish digging all beans and killing the mobs.

The EP keeps an eye of the boss timer and at 5 minutes left calls all members to return to main room.
When all have arrived kill the boss.

After the first wave boss killed

A chest appears with bonus beans so collect them.
Pass all beans to the captain who will go to the aura NPC's and activate as many of them as possible in the following order:
Vigor 1, Defence 1, Heal 1, Attack 1, Defence 2, heal 2, Attack 2, Vigor 2

Then keep leveling up 1 level on defence, heal, attack in that order. When these are maxed raise vigor as
high as possible and only then raise mana if you have beans left.

Rebuff the team then the WB and WF go back into digging rooms and dig all the boxes/kill mobs.

The second and subsequent waves
Repeat the process as for the first wave but hopefully by the 3rd wave you will have dug all boxes/killed mobs for beans.
You probably will not have maxed all auras but the chest at the end of each boss will give beans.
All the team will now be staying in the main room to fight mobs and kill bosses once all digging done.
The WB and WR should lure mobs into the DD AOE. WR should use striding sprint.

Other Information

If you have 1 of each class and the WR as captain, the warrior can redeem sprouts at the God Facer NPC to get beans before the first 4 waves.
You can infact activate 1st aura before 1st wave this way.

Waves 3 and 9 are the hardest. There are mobs that will sleep the EP and disrupt the blue bubble.

Wave 3

kill the commanders (brownish colour) first. There will be some in second stack of mobs, and a LOT on the third.
If you pass wave 3, wave 4, 5, 6, 7, and 8 are easy EXCEPT for the BOSS.
As soon as 4th pack comes, warn the wb to pay attention.
When last dots coming, tell him to use anti-stun, bite the boss, and take it AWAY from the party. Bosses aoe and close blueball.
Warn the werebeast to come back when mobs almost all dead.

Wave 9

First stack of mobs: kill the green ones first, they sleep/stun/paralyse.
Second stack of mobs: kill the white ladies first: they sleep/stun/seal.
Third pack of mobs: kill the warlocks first, they look like the ones in fb99.
Fourth pack of mobs: kill the robots with green hands first, they sleep/stun/paralyze.


Make sure you have anti stun pots as wave 3 and 9 mobs will stun/sleep.
EP should use one of these if blue bubble collapses before restarting blue bubble.

If you passed this, the rest is easy, just a boss. He will AOE physical and magical attacks, so no WR sutras. Remind the warrior and werefox if there is one, to buff the werebeast again as soon as he gets debuffed.
Archer should use shield/wingrise all the time so he doesnt get 1-hit if HP low.
Mage careful to use phys shield as soon as debuffed too.


After each wave "umbrella" mobs spawn next to the aura NPC's -
Kill these for nice extra items. After Wave 9 you get G9 SS's.

Good Luck !! - You will need it !!!

Wave, Boss, XP, SP
1, Crypt Army General, 46031, 9206
2, ???, 61375, 12275
3
4, Schrewen Army General, 122750, 24550
5, Hexwolven Army General, 153437, 30687
6, Cougaron Army General
7, Tauren Army General, 245499, 49100
8, Zombie Army General, 291531, 58306
9, Dark Army General, 322218, 64444
10, Commander in chief, 657888, 131518


enjoy

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